Skyrim creation kit keywords. The parent location is usually a hold or a city. Skyrim creation kit keywords

 
 The parent location is usually a hold or a citySkyrim creation kit keywords  This page is intended to serve as your portal to all things

esp JustAScript; HelloOnActivate *Food* Other Examples: 1. This Wiki is a community-run site that is a living help file where you'll find everything you need to use the Creation Kit and make mods for The. But how would I add. The first step is to select under which crafting category you want your item to appear: Steel, Leather, Elven, etc. Edits: A comment field that is not included in the export. Keev. Version Control is useful to modders because it can be used to merge the contents of ESP files into an ESM file. esp of the file of the mod I want to make changes in (just trying to remove armor value and add an enchantment to a particular armor item, basically). Selecting a crafting category. Donate or contribute. After following some tutorials I had no trouble creating a few possible prompts, but now my. Skyrim Special Edition: Creation Kit - The Creation Kit is a free downloadable editor that allows you to create mods for Skyrim and then share them with other players across Bethesda. Package Data: The list of packages is considered an additional "package stack" that sits on top of the aliased actor's base package stack. Inject the keywords using TES5Edit. To my knowledge, it isn't possible to add/modify/delete keywords via script. The Creation Kit is a free downloadable editor that allows you to create mods for Skyrim and then share them with other players across Bethesda. Follow the instructions in the installation dialog. Hey! I just started modding Skyrim, and want to make a temporary weapon enhancement that makes any weapon to be considered a silver weapon by the SilverPerk. Notes for Skyrim Scripting episode. However, the mod doesn't allow me to upgrade the modified clothing as you would with other light armor. I think you have to rightclick on them and select to compare them all? Go to right panel and rightclick on that keyword and there should be an option to forward them to all compared items. Create the keywords you need in order to set the protection you want. And I want to change level capacity over 100 and change XP req for. If the last AND rule is false and is followed by OR rules, the first OR rule that is true will resolve the stack true. For this method, set up a quest with a reference alias for the player, but leave it empty. 439. Despite the differences between the entities, the user interface for managing these scripts is common. net. Запускать через Creationkit. How to use the Reference Batch Action feature in Creation Kit. Skinbox. CK not compiling with SKSE functions - posted in Skyrim Special Edition Creation Kit and Modders : Hey guys, having some issues with CK using SKSE. The CK won't let you use ESPs as masters, even though the game itself lets you do it just fine. Im trying to set up a simple quest involving some dialogue with an existing NPC. 3 Flags 1. Open the Creation Kit via the Bethesda Launcher or directly via the . Edit the properties for the potion rack container. Posted April 01, 2023. Written by Altbert. Back to Skyrim Special Edition Creation Kit and Modders · Next Unread Topic → Also tagged with one or more of these keywords: interior cell, creation kit, skyrim Nexus Mods Game Forums → Game-specific Forums → F → Fallout 4 → Files → Fallout 4 Creation Kit and Modders →121 posts. Event code is below - LocTypeCity is a filled Keyword property, as is PlayerRef. About This Software. Since the ESP's masters are sky rim. Drag the object into the Render Window to add it to your cell. 5 Counter Effects 1. Question About Keywords and Scripts - posted in Skyrim Creation Kit and Modders: So Im pretty competent at writing scripts for Papyrus, but I need to do something that I have absolutely no idea how to do! So I was wondering if theres a way to run a script if an item with a certain keyword is activated. One that contains all 'kindling' items and one that contains all 'accelerant' items. When the above window is displayed, double-click Fallout4. To do that, you have to add a keyword to the item (the Armor object in the case of armour of clothing) that tells the game the category you've selected. I was told in an earlier post that there was a keyword for. exe, configure skyrim64_test. Condition Functions. I was working on an old mod fixing issues that hadnt been discovered before I published it on the Steam Workshop. Some users will prefer to write their scripts inside the Creation Kit. 8 Dual Casting 1. EDIT: So, what I want to do, is take the full inventory of a chest, copy it, and throw it in a knapsack in Helgen Keep, for use at the beginning of each run. Full: Displays full body. By DarkRider, February 3, 2012. zEdit patch script, probably. Nexus Mods Game Forums → Game-specific Forums → S → Skyrim Special Edition → Skyrim Special Edition Files → Skyrim. Official Subreddit that tracks progress of the Skyrim mod "Skyrim: Together". 12*EAMT + 8*enchantment_cost] A missing EAMT field is treated as 0. Im having trouble excluding the rest of the keywords without having issues with the. To make a new armor piece, follow the steps below: 1) Open Skyrim Creation Kit and make sure your mod/plugin file is loaded. 5. ). Thanks dude, that worked. Skyrim Creation Kit and Modders. None of the SKSE functions listed in my . More Fandoms. AddKeyword(ActorTypeUndead) EndFunction It gives me this error:. Alright so based on that, you are saying (putting the AND/OR at the end is based on each line is set in the CK with Target -> Condition -> AND/OR): Time > 2 AM AND. That one is set related to a location in it s own properties. some of the changes require you can peek at the Hearthfire homes in the. . Or use a quest alias. Explorer for now. Help with Scripting OnEquipped and addtofaction - posted in Skyrim Special Edition Creation Kit and Modders : I am working on a mod that expands effects on some daedric artifacts making them more lore friendly. A door is a special example of an activator. Papyrus Basics and Keywords. The keyword that determines what it can be enchanted with is what you need to add. bsa, Update. Подтвердить слияние папок и замену файлов. Creation Kit (CK). Now, here's how to pull up the plug-in that you want to edit in the creation kit: 1. This page focuses on the description of this user interface and not the underlying concepts. Like dragonrend disables the dragon to fly a certain script does that too with the undead dragon. Keywords are an engine feature introduced in Skyrim and continued in Fallout 4 and Fallout 76. Creation Kit: Skyrim will normally be installed to the same folder as your Skyrim: Special Edition folder. Create a spell and set the magnitude of this effect to w/e Z. exe in your Skyrim SE folder. Download the Bethesda launcher. Select Creation Kit: Skyrim icon in the sidebar. Any help would be appreciated. 3. 9 Spellmaking 1. The option to do so in the window no longer exists. Get Spouse/NPC to Sleep in Custom House - posted in Skyrim Mod Talk: Ok, heres the long of it: I wanted to create a mod so that my spouse can leave the house, mingle around Whiterun (or any town we are living in), then go home, sandbox, and sleep. Install the Creation Kit from Steam. We would like to show you a description here but the site won’t allow us. The Creation Kit is the editor used to create content for The Elder Scrolls V: Skyrim. Help with creating a script for a spell - posted in Skyrim Special Edition Creation Kit and Modders : Hello! Im trying to create a spell that works like the Quen sign from The Witcher game series. Creation Kit. 27 Nov 2017. Say a cooking pot. In Storymanager use 'Script Event'. Sometimes the universe doesn't let me figure something out on my own until just after I ask someone else, cuz it wants me to look stupid first. (For now we will ignore the “auto” keyword. For enchanted weapons the CK shows only the base_value, but that's not what's used ingame: gold_value = base_value + [0. We would like to show you a description here but the site won’t allow us. Set the mod in question as the active plugin and open it. SilverPerk checks if used weapons has the WeapMaterialSilver keywords, so the enhancement will need to add that keyword to the enhanced weapon, and add the. To do that, you have to add a keyword to the item (the Armor object in the case of armour of clothing) that tells the game the category you've selected. 2. 18 Jul 2021. Usually, this means that the object has been placed in the Render Window, although references can also be created at runtime by scripts (for example, the PlaceAtMe() function) or by other game systems (for example, many spells create Explosions). ------------------------------------------------------------------------------------------------------Description--------------------------------------------. Used in new AVs perks, resolving conflicts between mods that use the same actor value space. Despite the differences between the entities, the user interface for managing these scripts is common. I know that the RelationshipMarriageFin quest handles the. Usually this means swinging open. In Survival Mode, players can only eat food, take potions, or use magic to heal. Contents. What Im trying to say is that when the dialogue. In other words you can use the old kit for 1. Whether or not a location is clearable also depends on keywords. If you don't add a material keyword your items will always be shown under MISC. Skyrim Special Edition Creation Kit and Modders ; Does AddInventoryEventFilter() work with keywords in SE Does AddInventoryEventFilter() work with keywords in SE. If you want to make something good, it takes hard work and expect. 21 Oct 2023. Restrict Items With Keyword - posted in Skyrim Mod Talk: Im making an auto-sort system that will only allow you to store food items and nothing else. 3 Flags 1. I have no idea. The Creation Kit is Skyrim's modding kit. Once the CK is open, click "File" at the top and select "Data. Description. GetPlayer(), 3) ;doesn't fire, didn't. Under the Linked Ref tab, make a link to the potion rack container object. exe. Editing: Toggles whether to edit the Male or Female of the race. Make a keyword property in the calling script. g. This Wiki is a community-run site that is a living help file where you'll find everything you need to use the Creation Kit and make mods for The Elder Scrolls V: Skyrim. Place your version of the gem cutter station in your house with the Creation Kit. In the dump itself, the c++ runtime function fell into memset. A user on the mod page said you could edit this easily in TES5EDIT or Creation Kit, so I attempted this by duplicating the clothing + changing the armor type/weight to 'Light' in CK as show in this tutorial. TO ANY ONE LOOKING TO CHANGE THE LOAD ORDER FOR THE SKYRIM CREATION KIT. Remove the CraftingCookpot keyword from the list for your new furniture and add the CraftingSpecialPotion keyword. Some people have been asking whether or not they should buy it now or wait until Steam releases its. For information on the concepts themselves, please see Papyrus . ago. To get an idea of what. esp folder (where "YourMod" is your mod), to the Skyrim. First, load up skyrim in the CK. Art and Sound Tab [edit | edit source] Inventory image:The image the weapon is identified with in inventory. ArmorHeavy I believe it is. Im a noob still and no clue. How to fix so that the CK in the Skyrim directory works properly? Archived post. A Property is essentially a variable that other scripts can access, their contents can be set and get by a other scripts. Like any scripting environment, Papyrus can be a daunting system, especially for those who are unfamiliar with other scripting or programming languages. Creation Kit 64 crashing on "Initializing Archive" PC SSE - Help. Click Add to add the compiled script to the quest and set the properties. If you have the FormID # for a base game object and you are wanting to use it in a property rather than script it, two solutions to obtain the record ID name. "C:Program Files (x86)SteamsteamappscommonSkyrim Special EditionDataSourceScriptsLocation. does a helmet hide the hair, or the entire head? They don't affect the enchantment restrictions. . Repeat for each clothing item and save your plugin. To make the home compatible your mod needs to have HF as a master, since some. The mods are downloadable in the Steam Workshop on PC. exe. CK Basics: An Introduction. not wanted for functions to show in function list because the line number should be the line number containing the keyword function and not the line number of an empty or blank line. Bookshelf help (plus floating dirtball) I've watched 3 different video tutorials, as well as reading 2 text ones, and followed all the instructions. A new window will pop up asking you to select a form. Ive made both A and B masters to my patch and. esp of an . esp JustAScript; HelloOnActivate *Food*. Part 1. Next, add an XMarkerHeading somewhere in your home where you want the bard to play. Click the install button. Get Spouse/NPC to Sleep in Custom House - posted in Skyrim Mod Talk: Ok, heres the long of it: I wanted to create a mod so that my spouse can leave the house, mingle around Whiterun (or any town we are living in), then go home, sandbox, and sleep. ) record in legendary edition with the tool provided in Creation Kit. 4 A Trigger That Detects When The Player Enters. 6 Target Conditions 1. esm файла. If they do you should be using the simple USER list method (A). 3 A Quest item you can drop and pick up again and set or reset objectives and Stages. Create a magic effect. Papyrus is an entirely new scripting system created specifically for the Creation Kit. 12 Sounds 1. akSpeaker. In creation kit go to WorldData/Location/ find your home, right click edit it, and under Keywords in that window add "LocTypeInn". All you need to note down are the voice types that are used and the voice filename. First make sure your home is flagged as an Inn. dll and copy to you Skyrim gog folder, all will be work fine. Then, in your cure effect, add YourPoison keyword to the list. Idle Markers can represent specific animations (such as SweepIdleMarker or CounterLeanMarker), or allow the Actor to choose randomly from among a set of. Very simple. Fidens9. Bloatfly race and RadRoach race) if they dont already have a native keyword to search on. SteamDB has been running ad-free since 2012. When activated the actor is teleported to that other reference. Creation Kit Interface Cheat Sheet. a. Bethesda has released many video tutorials of. Scroll down to "Steel Boots of Resist Fire". Enderal is a total conversion for TES V: Skyrim: a game modification set in its own world with its own landscape, game mechanics, and story. You may find the Creation Kit (CK) by heading to your SteamLibrary, clicking on "All Games" next to the search bar, and selecting "Tools". ini, fallout 4 creation kit, ini help, block warnings, block important. Author. esm files at the top of the list: Skyrim. Installing the Creation Kit (CK) is essential. Select Creation Kit: Skyrim icon in the sidebar. However, I can't seem to find the code for attaching a keyword to it. Please be patient with this software, it can be a little slow at times. Search Key. agentspoon 10 years ago #1. They also fix bugs and enhance or completely overhaul gameplay. Welcome to the Creation Kit Wiki. The Creation Kit is a free downloadable editor that allows you to create mods for Skyrim and then share them with other players across Bethesda. Int GetLockLevel() Obtains the level of the lock on this object. Download the “Best of Both” optional file from Unofficial Skyrim Special Edition Downgrade Patcher and run it. Bethesda's TES Construction Kit (Oblivion) Thread. 4. esp. The Skyrim Creation Kit is the central component of the new mod for The Elder Scrolls Online. Selecting a crafting category. Rarely used. In the Render Window, move the copied item instead of creating a new reference. Select all the records, right click>Compare Selected, then you can use "Copy to selected records" from there. Dialogue with sleeping NPC - anybody made it work? - posted in Skyrim Creation Kit and Modders: Hey guys, Ive been trying to create a dialogue quest targeted to NPCs when they are sleeping - the idea being that the player wakes them up through dialogue. 9 Use info 5 Other 6 See Also Getting Started You may find the Creation Kit (CK) by heading to your Steam Library, clicking on "All Games". Make sure to Compile the script. The Creation Kit Keyboard Mapping is used when working in the Render Window . The Creation Kit is a free downloadable editor that allows you to create mods for Skyrim and then share them with other players across Bethesda. This is a tool for mod authors and translators who handle voice files. 6 Target Conditions 1. The "Create" function of ExtraEnchantment, so that the ExtraEnchantment BSExtradata Item isnt generated properly. It is also used by modders who make all the wonderful mods that we all love to use. Used in new AVs perks, resolving conflicts between mods that use the same actor value space. In this tutorial I show you how to make a destruction spell, attach it to a book, and add that book to a vendor. Need help, Making a Power! - posted in Skyrim Creation Kit and Modders: Hello there, I am new to modding on the Skyrim Creation Kit, and I am currently developing a mod, and need some help on something: My mod is basically a power that lasts for 60 seconds / 1 minute. We would like to show you a description here but the site won’t allow us. . INeedABetterNameNow. does a helmet hide the hair, or the entire head? They don't affect the enchantment restrictions. Version Control is a feature of the Creation Kit used by Bethesda developers to be to able to work on the same ESM file (s) simultaneously. Adding a keyword to a NPC/Player - posted in Skyrim Special Edition Creation Kit and Modders : Im trying to add 2 keywords to an Actor: ActorTypeUndead and Vampire. Under the Linked Ref tab, make a link to the potion rack container object. Lesson #2 Supplemental: Honing NavMesh. . I've been playing with the Creation Kit for a week. It's the same tool used to build the game and puts the power to create new content in your hands - new quests, environments, characeters, dialogue, weapons, and. Step 2: Pick Out a Weapon. Restrict Items With Keyword - posted in Skyrim Mod Talk: Im making an auto-sort system that will only allow you to store food items and nothing else. High-Poly Head (possibly) not working - posted in Skyrim Mod Troubleshooting: High-Poly head not working. The changes will allow the children and the Dragonborns. Remember that for spells and perks the subject (S) is always the one being affected by the spell/perk, if you want to run the condition on the caster for a spell you need to use target (T). Magic Effects represent the primary visual and functional effects of a Spell, Enchantment, Potion, Scroll, or Shout. The good news is, Im actually learning how to use this amazing tool that is the Creation Kit; found some pretty good tutorials (Still working on finding a few but the search is optimistic). Users can then share their creations with the rest of. Acceptable keywords are: VendorItemFood & VendorItemFoodRaw. net. YouTube™ Video: Creation Kit Tutorial Series - Episode 1: Introduction to the Kit. esm to select it and press OK. If you don't add a material keyword your items will always be shown under MISC. Checking Keyword on currently equipped armor?. I use a circlet helms mod to get armor bonuses without ugly helms, which. Through the use of Keywords you can make sure items such as armor and weapons appear in the correct category. ClothesChefHat has a unisex world model (only the male is. Or, is there a fairly simple way to use the Creation Kit to add multiple enchantment effects to a copy of an item without making an entirely new enchantment? Again, just don't want the hassle. It can be launched through the Bethesda launcher. Here is the link. Need help with Dialogue and packages in the creation kit for Skyrim. odd issue. Вы можете скачать Creation Kit непосредственно из Steam, для этого необходимо иметь аккаунт Steam с приобретенной копией игры Skyrim. Showing 1 - 6 of 6 comments. Enchantment Dialog [edit | edit source] Base Data [edit | edit source]. Edit the properties for the potion rack container. Open TES5Edit, let it load everything up. Animating doors run their animation when activated. Needs a lot of polish, and a new keyword. I'm working on a mod that takes into account whenever the player loots the body of a guard and adds a crime bounty to him. 1. To make the home compatible your mod needs to have HF as a master, since some. Let’s get the Creation Kit (CK from now on) open and I’ll introduce you to all it’s pieces. Ravengate is a mod that adds 10 boos fights, each with unique abilities, spells, weapons and powers. Node: Node that the weapon is attached to. I have created a fairly easy to use the script. Thanks, oddly enough the cuirass keywords are marked as 'clothing' but I seem to remember the armor working with the heavy armor perks. You can use, for example, the Silence perk to see how to set up the perk entry. 1 Script Instantiation. The Navmesh is easily one of the most intimidating new features beginners will face in Skyrim's Creation Kit. How does Scripting work in Skyrim and Creation Kit? Example Scripts: KillerItem (Object Reference) Magic SpellSelf (Lesser Power, Fire & Forget, Self) Optional: SpellTarget (Spell, Fire & Forget, Target Actor) AbilitySneak (Ability) [on ReferenceAlias] No . 10 Script Effect AI Data 1. If possible I. A variable is "private" meaning that only that script is aware of them, can set their contents, and get their contents. 6. dll in your steamsteamappscommonskyrim special edition directory and manually copy into your windowssyswow64 directory, then open a cmd window as an admin, CD into the syswow64 directory and type regsvr32 flowchartx64. C. The changes will allow the children and the Dragonborns. Make sure you have amended the CreationKit. These videos are focused on teaching newcomers the Skyrim Creation Kit. bsa, Dawnguard. 3 Script Name. These are in the container section of the Creation Kit. Thanks, oddly enough the cuirass keywords are marked as 'clothing' but I seem to remember the armor working with the heavy armor perks. (3. bsa, Hearthfires. Not used in Skyrim. The middle column indicates in which base script the function is defined. Description. I can’t find anything related to the survival mode within the creation kit. 2. 1. Page 1 of 2 - Quest Help! Keeping track of collected items. 5 Counter Effects 1. Keywords: The list of Keywords associated with all Actors of this race. Or use a quest alias. My aim is to create a Restoration perk that increases damage of Sun spells, such as Sun Fire (similar to Augmented Flames for Fire spells). For the dialogue line to only appear on sleeping NPCs, Ive set conditions to. Creaition KIT: Custom Enchants for weapons: NOOB NEED HELP - posted in Skyrim Creation Kit and Modders: Hi there, I am very very new to this side of gaming and would love it if someone could help a NOOB out! I have been trying to create a custom enchantment on a sword that will have the following effects: Slow time: not just. navigation search. Once you have the Creation Kit up and working, you can open the esp and edit the stats for. I usually open the mod code and search for keywords like "spell", shows al the spells added by the mod. This works for SE Creation, LE Creation Kit AND Fallout 4 Creation Kit. Hey! I just started modding Skyrim, and want to make a temporary weapon enhancement that makes any weapon to be considered a silver weapon by the SilverPerk. Start the CK and you'll see a section in the object browser called. A list of files will appear. < Mod / Skyrim: Skyrim Mod: File Formats: Mod File Format. I could make them all left handed but I would like to be able to dual cast or have different master spells in each hand. (I know it's been a year, but I know how frustrating never getting an answer can be). It significantly decreases time while loading plugins, give you ability to save . Contrary to what some may say there is no difference game version wise as far using the Creation Kit. Save the active plugin. 11 Equip Ability 1. Now that you script is saved, compiled, and ready to run, you need to create a new plugin file to make it run in the game. Page 1 of 2 - How do I use a Keyword from another mod in my mod? - posted in Skyrim Creation Kit and Modders: My (unreleased) Alchemy Mod is also a house mod, with a nice cottage in Riverwood, behind the inn, and a smelter etc outside. Here's the script attached to an ability: Scriptname AceScript extends ActiveMagicEffect ;tried actor too Keyword Property MyKeyword Auto VisualEffect Property MyEffect Auto Event OnSpellCast(Form akSpell) Spell SpellCast = akSpell as Spell MyEffect. 1. " This brings up the quest window and the default Quest Data tab, which can be a little intimidating with all its widgets, but we'll get through this. esp from outside the Data folder. If there is still an issue then: Verify the game files via Steam. 97 or 1. items in the KWDA container. Event OnItemAdded(Form akBaseItem, int aiItemCount, ObjectReference akItemReference, ObjectReference. The function received a normal address with the desire to reset 4 bytes, but something went wrong and the memory under the pointer was unavailable. Modding can be a complex and daunting prospect with any tool, and the Creation Kit is no exception. 438. , the player, NPCs, or creatures). The Construction Set allows you to create your own areas (towns. In lesson #2 we went over the bare mechanics of NavMeshing exploring how to mesh by hand and what the primary tools do. 5. 5 Cycle Through a List of Objects and Perform an Action on Each Object (FormLists)Add a new monster with Creation kit Tutorial please - posted in Skyrim Mod Troubleshooting: I would like a tutorial on how to add a new monster to skyrim using the Creation Kit (not interested in the uninformative basic official creation kit wiki tutorial). Make sure your keyword is the only keyword in the list, and you're good to go. Scroll down to find tempering recipies, such as TemperArmorEbonyBoots. 14 Jun 2021. They often receive data (typically a Magnitude and/or Duration) from the Effect Item lists that can be found on those objects. In the new window, scroll through the list and find your plug-in. Menu Shortcuts : Save : Ctrl+S : Save the active plugin. . Script Notes: A comment field that is included in the export. ago. A good way is to create one guy in ck then load your mod in tes5edit and you can start copy pasting. I am not sure if this issue has been encountered by anyone here but i have come across a problem in the CK. I have opened both exteriors and interiors with opened the Navmesh toolbar. Nexus Mods Game Forums → Game-specific Forums → S → Skyrim → Skyrim Modding → Skyrim Creation Kit and Modders → Question on 'KeyWords' on other esps/mods without having them as dependencies. Close and re-open the quest/dialogue window. 09 Oct 2023. Duplicate the target by selecting it and entering CTRL+D. 6) You should see the follwing fields:Using the Creation Kit I mean. For this to work you probably also need to go into bhkCollisionObject's block details and clear its target - and, if it has a bhkCompressedMeshShape, do the same for that. Fantasy. In creation kit go to WorldData/Location/ find your home, right click edit it, and under Keywords in that window add "LocTypeInn". ID: The ID, also referred to as Editor ID, is used by the Creation Kit to uniquely identify this record within a Data File. Car1. In previous Elder Scrolls titles, it was called the Construction Set (CS). Next, add an XMarkerHeading somewhere in your home where you want the bard to play. It's the same tool that we use to create the game and we're putting the power to create new content in your hands - new quests, environments, characters, dialogue, weapons, and. Leave the Keyword blank. Create the follower's textures folder. Name: The name displayed in the Magic Menu's Active Effects window for this. . Or use a quest alias. Remove the CraftingCookpot keyword from the list for your new furniture and add the CraftingSpecialPotion keyword. Affects the duration of spells, potions, ingredients, enchantments, etcetera (anything with an "Effect List" in the Creation Kit) Mod Spell Magnitude Affects the magnitude of spells and spell-like effects (see above) Mod Target Damage Resistance Mod Target Stagger Adjusts the amount of stagger targets suffer when hit by this perk owner. I am trying to create some perk/spell conditions that use WornApparelHasKeywordCount to check what armor types are equipped by an NPC, using the ArmorMaterialX keywords. For example, preplaced workshop objects can be connected with power lines; these connections are shown as. First are any forms that were created during play (form ID starts with 0xFF) and were added to the FormList by scripts. Movement: Allows you to specify the ways in which Actors of this race can move. Im doing facial changes, skin color, and default clothing/inventory. Use Condition: GetEvent. Skill Bonus: Each Race can have a starting skill bonus in up to seven skills. I would like to keep the Data folder empty and open the . Did you set the . Before, I tried using NPC Editor, but it didnt work (since I was making another . What I would suggest is to create a formlist, let's call it flstIsEditable, to which you could add individual object instances or base object types of those you would want to. But does having a weapon flagged as two different weapon types do anything gameplay wise? Such as flagging a greatsword also as a battleaxe. Upon using the soul wallet, call the function which opens a container on the container in your cell (by id of that container).